If you’re a gamer and you HAVEN’T heard of “No Man’s Sky,” you’re probably living under a rock. It’s ALL THE RAGE on Twitch (the leading video and community platform for gamers), and according to Steam, an online gaming platform, 212,620 people were playing NMS at launch. PC Gamer reports that number is 46% higher than any other game lauched in 2016 so far.
For PlayStation, NMS is their SECOND biggest launch EVER (the title still belongs to Uncharted4, launched this past May), a pleasant surprise for Sony. The game was produced by Hello Games, a small studio based in the UK, and considering the hype NMS has experienced since 2014, many thought the indie gaming house wouldn’t be able to deliver.
The game was released the first week of August for both PS4 and Microsoft Windows. While the PlayStation version has been virtually flawless, PC users have been struggling, reporting issues ranging from crashes to low framerates (the frequency in which images are displayed). But Hello Games has been quick to respond; they’ve patched the game as well as improved their support ticketing process.
NMS is an action-adventure, survival game, similar to Minecraft (developed and published in 2011 by Mojang in), in which users discover and explore new worlds. On NMS’s homepage, Hello Games describes the game as a “science fiction game set in an infinite procedurally generated galaxy.”
But what does that mean, exactly?
Whereas Minecraft is set in one, distinctive world, NMS has a seemingly infinite number of worlds to discover. The game is programmed to randomly create planets for the NMS galaxy, meaning, there are specific variables, like planet size and geographical composition, that are systematically organized to generate new celestial bodies. As of August 19th, 2016, there are more than 18 quintillion planets in the NMS galaxy...yes, you read that right. Not a million, not a billion, not a trillion, but 18 QUINTILLION. According to GameRant, it will take eight BILLION years to fully explore....THAT’S why NMS is revolutionizing the gaming industry.
Users fly through the universe discovering new planets and collecting its valuable resources. Each new player starts on an undiscovered planet, on the outer edges of the universe, with the objective to reach the galactic center. Like in Dark Souls (developed by FromSoftware and published by Namco Bandai Games), everyone playing NMS is occupying its universe at the same time...but what’s different is the level of interaction between users. In NMS, interaction includes chat, sharable discovery logs, and the ability to help remote users accomplish tasks, but given the massive size of the universe (18 quintillion planets, remember?), the likelihood of encountering any of these users is rare.
The game looks like it’s really fun to play! My husband and I are X-box users (well, Ryan is really the gamer of the family, but I DO play sometimes) and the game isn’t available on the Microsoft console...so I have only been able to watch Twitch users play. Unfortunately, considering the PC release issues AND the fact that it was launched as a PS4 exclusive, it doesn’t seem likely that an X-box version of NMS will ever be available...SAD.
So, yeah, this game LOOKS awesome and I really can’t wait to play! Maybe there’s a friend out there with a PS4 that will let me come over for an hour (or 10) to play? Otherwise, I just might have to find a good Black Friday deal and buy a new console...if I can wait that long.